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Module 1: Digital Education: The Myths and Facts
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Module 2: Digital Inclusion: How the Design and Use of Digital Technology Can Promote Equality in Education
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Module 3: Innovative teaching...resources and practices that enhance learning and teaching!
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Module 4: Mobile Learning
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Quiz4.1
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Module 5: Games and learning
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Module 6: Learning Spaces AND Collaborative virtual environments
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Digital Tools and Apps that support mobile learning!
Apps to support Mobile learning
Kahoot is a free team-based speed game in which learners answer multiple-choice questions together on their own web-enabled devices. Because it is team-based and competitive, it is a great way to add engagement to your class.
Quizlet is a tool that allows students the ability to create digital flashcards. It also supports other study prep tools, such as fill-in-the-blank quizzes, spelling tests, and even games like matching. Requires a Google login but is free to use.
OneNote can capture and sync your notes to the cloud or across devices using text, handwriting, images, or audio clips. Shared notebooks allow users to view or co-edit documents. Available on Windows, Mac OS, iOS, Android, and the web.
TikTok is a new social media tool that allows users to make videos up to 15 seconds long, with music in the background. TikTok’s videography features have inspired some innovative teachers to develop TikTok-based assignments that are shared within closed classroom groups. Learners can work individually or together to create content that demonstrates their understanding of concepts, which promotes peer-to-peer teaching.
Mobile Learning Pedagogy
Mobile learning is not just online learning on a smaller screen. Smartphones have some limitations compared to computers but also unique affordances that can allow for new kinds of learning experiences. These affordances have been identified as the five “C’s” of Mobile Learning by:
- Content: Providing instructional materials that students can access anywhere, or in specific contexts (like instructor commentary for a museum trip).
- Capture: Using mobile devices to capture images, video, sound, GPS coordinates, and ideas (as notes).
- Communicate: Being able to stay in touch with classmates anywhere or during specific field activities.
- Compute: Using devices to assist in calculating, language translating, and other computational tasks.
- Combine: Using the previous four functions together in interesting ways, like augmented-reality experiences that capture GPS location, orientation, and images, and supply relevant content to the learner.